Episodes (33)
![Aspecto cinematográfico](https://static-sg.winudf.com/video/image/58ed7d71-1438-46df-bbd0-41034272cb15.jpg?imageMogr2/thumbnail/x300/format/webp)
Jul 01, 2015
Albert García explains how the cinematic look of Metal Gear Solid impressed him.
![MMO (World of Warcraft)](https://static-sg.winudf.com/video/image/42ee7717-2be1-40f0-a97b-26660108d49b.jpg?imageMogr2/thumbnail/x300/format/webp)
Jul 15, 2015
Javier Guerrero explains how the MMO aspect from World of Warcraft impressed him.
![Arma anti-gravedad (Half-Life 2)](https://static-sg.winudf.com/video/image/75daf564-d12a-433a-adb4-3d6354a83377.jpg?imageMogr2/thumbnail/x300/format/webp)
Jul 29, 2015
Samuel Molina explains how the gravity gun from Half-Life 2 impressed him.
![FPS (Unreal Tournament)](https://static-sg.winudf.com/video/image/ff42bd4f-5704-4bb3-ba02-17fd2f9e8886.jpg?imageMogr2/thumbnail/x300/format/webp)
Aug 12, 2015
Marina Amores explains how the FPS treatment done in Unreal Tournament impressed her.
![Mundo virtual (Shenmue)](https://static-sg.winudf.com/video/image/b19cbbfb-d4a2-4bad-a184-1da053d2ac04.jpg?imageMogr2/thumbnail/x300/format/webp)
Aug 26, 2015
Toni López (Mr. Pengo) explains how the virtual world from Shenmue impressed him.
![Cultura Urbana (Jet Set Radio)](https://static-sg.winudf.com/video/image/b31c4538-3f06-4f22-8f86-6be6114c3a52.jpg?imageMogr2/thumbnail/x300/format/webp)
Sep 09, 2015
Albert Gonzalez (Koopa) explains how the urban culture from Jet Set Radio impressed him.
![Sistemas anti-piratería (LucasArts)](https://static-sg.winudf.com/video/image/a416713a-5777-4cb6-8b51-c920e4c88a9e.jpg?imageMogr2/thumbnail/x300/format/webp)
Sep 23, 2015
Toni T. Morro explains how the copy protection schemes from Lucas Arts impressed him.
![Hentai (Cobra Mission)](https://static-sg.winudf.com/video/image/1320efa4-5794-4220-b9e2-77c76f9014f2.jpg?imageMogr2/thumbnail/x300/format/webp)
Oct 07, 2015
David Jaumandreu explains how discovering a new genre (hentai) thanks to Cobra Mission impressed him.
![Escopeta de doble cañón (Doom II)](https://static-sg.winudf.com/video/image/c68674a9-9af5-41b2-b47b-797496c2373f.jpg?imageMogr2/thumbnail/x300/format/webp)
Oct 21, 2015
Toni T. Morro explains how the double barreled shotgun from Doom II impressed him.
![Puzzle (Tetris)](https://static-sg.winudf.com/video/image/aabb1839-3767-46f0-9a4c-b8eb8f8e8633.jpg?imageMogr2/thumbnail/x300/format/webp)
Nov 04, 2015
Xabier Pou explains how the puzzle game Tetris impressed him.
![Salto del 2D al 3D (Super Mario 64)](https://static-sg.winudf.com/video/image/4fcb959e-749f-4ee5-9e1c-fe8fd10b2c7f.jpg?imageMogr2/thumbnail/x300/format/webp)
Nov 18, 2015
Victor Somoza explains how the evolution from 2D to 3D platformers made by Super Mario 64 impressed him.
![Metroidvania (Super Metroid)](https://static-sg.winudf.com/video/image/604a9d0b-e167-448e-984c-35e844034758.jpg?imageMogr2/thumbnail/x300/format/webp)
Dec 02, 2015
David Cordovilla (Saeba) explains how the game design, now known as Metroidvania, from Super Metroid impressed him.
![Jugar a dobles (Ikari Warriors)](https://static-sg.winudf.com/video/image/844211af-5a38-4bd6-b07c-eeba37b37a94.jpg?imageMogr2/thumbnail/x300/format/webp)
Dec 16, 2015
Cristian Viver (Kristian) explains how the 2-player gameplay of Ikari Warriors impressed him.
![Multijugador (Quake)](https://static-sg.winudf.com/video/image/4f4233b6-c2dd-4149-a695-8c8bc680ef45.jpg?imageMogr2/thumbnail/x300/format/webp)
Jan 06, 2016
Samuel Molina (Fukuy) explains how the multiplayer from Quake impressed him.
![Anime (Dragon Ball Z 2)](https://static-sg.winudf.com/video/image/2024ded0-dc34-46af-9ebf-c76053347157.jpg?imageMogr2/thumbnail/x300/format/webp)
Jan 13, 2016
David Cordovilla (Saeba) explains how discovering an anime to video game adaptation with Dragon Ball Z 2 impressed him.
![Representación de agua (Wave Race 64)](https://static-sg.winudf.com/video/image/359c6a12-63d8-46a4-94c0-807d20831d8f.jpg?imageMogr2/thumbnail/x300/format/webp)
Jan 20, 2016
Albert García explains how the representation of water in Wave Race 64 impressed him.
![Rag Doll System (Max Payne 2)](https://static-sg.winudf.com/video/image/b654500e-9fdd-4aa8-9eee-cc8541fa1219.jpg?imageMogr2/thumbnail/x300/format/webp)
Jan 27, 2016
Know what this is about? Be the first one to add a plot.
![Lucha (King of Fighters '94)](https://static-sg.winudf.com/video/image/48dd3be7-9619-4fdb-bb83-5ceb7f26fa4c.jpg?imageMogr2/thumbnail/x300/format/webp)
Feb 03, 2016
David Jaumandreu explains how the fighting mechanics from King of Fighters '94 impressed him.
![Jugabilidad narrativa (To the Moon)](https://static-sg.winudf.com/video/image/83eda9c6-8581-4bf9-9ff0-e8ce16bec870.jpg?imageMogr2/thumbnail/x300/format/webp)
Feb 10, 2016
Albert Gonzalez (Koopa) explains how the narrative gameplay from to the Moon impressed him.
![Calidad Arcade (Ridge Racer)](https://static-sg.winudf.com/video/image/e9d7f0b6-ec0e-42f1-8f33-2b80b14fe1b1.jpg?imageMogr2/thumbnail/x300/format/webp)
Feb 17, 2016
Cristian Viver explains how the arcade-perfect conversion from Ridge Racer impressed him.
![RTS (Age of Empires 2)](https://static-sg.winudf.com/video/image/a812a0bb-d240-427e-808a-6dba8d64ce43.jpg?imageMogr2/thumbnail/x300/format/webp)
Feb 24, 2016
Marina Amores explains how the RTS gameplay from Age of Empires 2 impressed her.
![Mujer protagonista (Beyond Good and Evil)](https://static-sg.winudf.com/video/image/ba2d2a3f-c08c-407c-b767-02cf2bf7338b.jpg?imageMogr2/thumbnail/x300/format/webp)
Mar 02, 2016
Gina Tost explains how playing a female main character in Beyond Good and Evil impressed her.
![Multijugador local (Goldeneye 007)](https://static-sg.winudf.com/video/image/a494dfab-84b2-4a71-b014-7ee3f6f13a99.jpg?imageMogr2/thumbnail/x300/format/webp)
Mar 09, 2016
Victor Somoza explains how the local multiplayer mode from Goldeneye 007 impressed him.
![MMO (Ultima Online)](https://static-sg.winudf.com/video/image/3cd58aae-7529-4042-ad6b-34cc8ddf6426.jpg?imageMogr2/thumbnail/x300/format/webp)
Mar 16, 2016
Antonio López (Mr. Pengo) explains how the MMO gameplay from Ultima Online impressed him.
![Microjuegos (Wario Ware)](https://static-sg.winudf.com/video/image/adac0ef2-b773-4566-8960-ea622ad570b3.jpg?imageMogr2/thumbnail/x300/format/webp)
Mar 23, 2016
Xabier Pou explains how the mini games from Wario Ware impressed him.
![F.P.S. (Quake)](https://static-sg.winudf.com/video/image/d539f690-829f-4e65-9c37-c72bcb1b684f.jpg?imageMogr2/thumbnail/x300/format/webp)
Mar 30, 2016
Víctor Matute (Pazos64) explains how the FPS gameplay from Quake impressed him.
![Racha de bajas (Call of Duty 4)](https://static-sg.winudf.com/video/image/88ce7098-badb-4396-b693-305c9f8fb1bd.jpg?imageMogr2/thumbnail/x300/format/webp)
Apr 14, 2016
Roc Massaguer (Outconsumer) explains how the enemy kill streaks gameplay mechanic from Call of Duty 4: Modern Warfare impressed him.
![Mundo virtual (Gothic)](https://static-sg.winudf.com/video/image/9cc8072e-00d8-4e69-a2b6-b969fc364a55.jpg?imageMogr2/thumbnail/x300/format/webp)
Apr 28, 2016
David Fernández (DavidFreeman) explains how the virtual world from Gothic impressed him.
![Cámara cinematográfica (Alone in the Dark)](https://static-sg.winudf.com/video/image/5ea3a67d-b62e-4966-8083-1e78c278ce6c.jpg?imageMogr2/thumbnail/x300/format/webp)
May 12, 2016
Álex Tovar (AjareGreen) explains how the cinematic camera angles from Alone in the Dark impressed him.
![Reinvención de una saga (Resident Evil 4)](https://static-sg.winudf.com/video/image/827c4467-9ce9-4500-95db-dbce9e87d5fb.jpg?imageMogr2/thumbnail/x300/format/webp)
May 26, 2016
Jose A. Herrera (Osano) explains how reinventing the Resident Evil formula impressed him.
![Multijugador local (Goldeneye 007)](https://static-sg.winudf.com/video/image/c76a3673-2b65-43f2-8999-aa75fb0bf3dc.jpg?imageMogr2/thumbnail/x300/format/webp)
Jun 30, 2016
Toni T. Morro explains how the local multiplayer mode from Goldeneye 007 impressed him.
![Cooperativo (Gears of War)](https://static-sg.winudf.com/video/image/51cb1d8b-804e-4638-aad7-1686f1bed730.jpg?imageMogr2/thumbnail/x300/format/webp)
Sep 01, 2016
Gina Tost explains how the cooperative multiplayer mode from Gears of War impressed her.
![Licencias oficiales (simuladores deportivos)](https://static-sg.winudf.com/video/image/bf21a7f0-3a01-4987-9fe2-2b4ed38b7210.jpg?imageMogr2/thumbnail/x300/format/webp)
Jan 08, 2017
Roc Massaguer (Outconsumer) explains how the first sports sims using official licenses impressed him.
About
Tenías que haberlo vivido Season 1 (2015) is released on Jul 01, 2015. Watch Tenías que haberlo vivido online - the Spanish Documentary TV series from Spain. Tenías que haberlo vivido is directed by Isaac Viana Tapias and created by Isaac Viana Tapias with and .