Episodes (33)
Jul 01, 2015
Albert García explains how the cinematic look of Metal Gear Solid impressed him.
Jul 15, 2015
Javier Guerrero explains how the MMO aspect from World of Warcraft impressed him.
Jul 29, 2015
Samuel Molina explains how the gravity gun from Half-Life 2 impressed him.
Aug 12, 2015
Marina Amores explains how the FPS treatment done in Unreal Tournament impressed her.
Aug 26, 2015
Toni López (Mr. Pengo) explains how the virtual world from Shenmue impressed him.
Sep 09, 2015
Albert Gonzalez (Koopa) explains how the urban culture from Jet Set Radio impressed him.
Sep 23, 2015
Toni T. Morro explains how the copy protection schemes from Lucas Arts impressed him.
Oct 07, 2015
David Jaumandreu explains how discovering a new genre (hentai) thanks to Cobra Mission impressed him.
Oct 21, 2015
Toni T. Morro explains how the double barreled shotgun from Doom II impressed him.
Nov 04, 2015
Xabier Pou explains how the puzzle game Tetris impressed him.
Nov 18, 2015
Victor Somoza explains how the evolution from 2D to 3D platformers made by Super Mario 64 impressed him.
Dec 02, 2015
David Cordovilla (Saeba) explains how the game design, now known as Metroidvania, from Super Metroid impressed him.
Dec 16, 2015
Cristian Viver (Kristian) explains how the 2-player gameplay of Ikari Warriors impressed him.
Jan 06, 2016
Samuel Molina (Fukuy) explains how the multiplayer from Quake impressed him.
Jan 13, 2016
David Cordovilla (Saeba) explains how discovering an anime to video game adaptation with Dragon Ball Z 2 impressed him.
Jan 20, 2016
Albert García explains how the representation of water in Wave Race 64 impressed him.
Jan 27, 2016
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Feb 03, 2016
David Jaumandreu explains how the fighting mechanics from King of Fighters '94 impressed him.
Feb 10, 2016
Albert Gonzalez (Koopa) explains how the narrative gameplay from to the Moon impressed him.
Feb 17, 2016
Cristian Viver explains how the arcade-perfect conversion from Ridge Racer impressed him.
Feb 24, 2016
Marina Amores explains how the RTS gameplay from Age of Empires 2 impressed her.
Mar 02, 2016
Gina Tost explains how playing a female main character in Beyond Good and Evil impressed her.
Mar 09, 2016
Victor Somoza explains how the local multiplayer mode from Goldeneye 007 impressed him.
Mar 16, 2016
Antonio López (Mr. Pengo) explains how the MMO gameplay from Ultima Online impressed him.
Mar 23, 2016
Xabier Pou explains how the mini games from Wario Ware impressed him.
Mar 30, 2016
Víctor Matute (Pazos64) explains how the FPS gameplay from Quake impressed him.
Apr 14, 2016
Roc Massaguer (Outconsumer) explains how the enemy kill streaks gameplay mechanic from Call of Duty 4: Modern Warfare impressed him.
Apr 28, 2016
David Fernández (DavidFreeman) explains how the virtual world from Gothic impressed him.
May 12, 2016
Álex Tovar (AjareGreen) explains how the cinematic camera angles from Alone in the Dark impressed him.
May 26, 2016
Jose A. Herrera (Osano) explains how reinventing the Resident Evil formula impressed him.
Jun 30, 2016
Toni T. Morro explains how the local multiplayer mode from Goldeneye 007 impressed him.
Sep 01, 2016
Gina Tost explains how the cooperative multiplayer mode from Gears of War impressed her.
Jan 08, 2017
Roc Massaguer (Outconsumer) explains how the first sports sims using official licenses impressed him.
About
Tenías que haberlo vivido Season 1 (2015) is released on Jul 01, 2015. Watch Tenías que haberlo vivido online - the Spanish Documentary TV series from Spain. Tenías que haberlo vivido is directed by Isaac Viana Tapias and created by Isaac Viana Tapias with and .