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Episodes (75)
Oct 10, 2001
Twelve-year old Hikaru Shindo finds a old Go board with an hidden surprise. Trapped inside is Fujiwara-no-Sai, the ghost of a ancient Go master...
Oct 17, 2001
After defeating Go prodigy Akira Toya with the help of Sai, Hikaru starts to get a better understanding of the game through classes with a local Go tutor. While learning the fine points of the game from Shirakawa-sensei, Hikaru is thrown out for disruptive behavior. He then makes his way to a local Children's Go Tournament. Meanwhile Akira is still pained by his loss to Hikaru and will do anything to face him once again.
Oct 24, 2001
Going on instinct, Akira finds Hikaru at Children's Go Tournament and demands to know about more about this Go-playing upstart. They face each other in the Go Salon and sensing Akira's desire to win, Sai plays mercilessly, defeating Akira. As news spreads of Hikaru's win over Akira, he is spotted by the curious Ogata, a professional Go player, and dragged in to face the legendary Toya Meijin, a Go playing champion and Akira's father.
Oct 31, 2001
Initially rebuffing Akari's invitation to the Haze Junior High festival, Hikaru decides to attend only to be stood up. As he walks through the festival grounds, he spots a Go demonstration, much to the delight of Sai.
Nov 07, 2001
In a game of Go that could go either way, Kaga defeats Hikaru. But instead of making him jump into a freezing cold pool, Kaga recruits Hikaru to join he and Kimihiro to play in an upcoming Go tournament at rival Kaio Middle. The only problem is Hikaru isn't even old enough to play! As he keeps playing, Hikaru finds that Go has opened up a whole new universe for him.
Nov 14, 2001
As if the pressure of getting caught for playing in the Go tournament, Akira Toya is touring the grounds of Kaio Middle, a school with a powerful Go team. Can Hikaru and his teammates win it all before their cover is blown?
Nov 21, 2001
With the Go Tournament behind them, Hikaru is now an official student at Haze Middle school and is eager to start a Go team with Kimihiro. It's just too bad that Kaga has quit to rejoin the Shogi Club. Meanwhile, Akira has entered Kaio Middle and joined the infamous Kaio Go Club. However, he has only one opponent on his mind, Hikaru! Will they play another match?
Nov 28, 2001
Akira Toya's presence on the Kaio Go Club has made him the most hated member of the team. Not only is he a Go master in the making, but he beats everyone who dares to face him. In the midst of a springtime downpour, three fellow Kaio teammates devise a plan to knock the mighty Toya off his perch.
Dec 06, 2001
As the newest member of the Kaio Go Club, Akira must clean an old classroom to be used by the Girls' Go Team. But as soon as he starts to clean and look through old books of Go Strategy, Kojima and Ito, two Kaio teammates, trick him into playing Go without looking at the board. Can he win these games blind and prove he belongs in the Kaio Go Club?
Dec 13, 2001
Still looking for that elusive third player, Akari tells Hikaru and Kimihiro about Yuki Mitani, a fellow classmate who can play a mean game of go. The only problem is that he wants nothing to do with amateur tournaments. After overhearing about a match with a middle schooler in a nearby Go Salon, Hikaru and Sai discover Yuki playing not for the love of the game, but for the love of money.
Dec 20, 2001
Hikaru discovers Yuki secret to winning at Go...Cheating! When Hikaru returns to the Go Salon, it appears that the Shu, the Go Salon keeper, has brought in a ringer to stop Yuki and his hustling. Taken for all his money by his heartless opponent, Sai vows revenge and he and Hikaru take on the ringer for all that he's worth!
Dec 27, 2001
In a token of thanks for defeating the ringer at the Go Salon, Yuki joins the Go Club and gives his word not to cheat. Over at Kaio Middle, Akira plots his next move in trying to face Hikaru once again. When he discovers that Hikaru will be playing in the weaker third position, Akira begs to be removed from the dominant first position so he can have the rematch he so desperately craves.
Jan 09, 2002
Now that Haze Middle can "officially" enter school tournaments, Hikaru, Yuki and Kimihiro are ready to win it all. First up is Iwana Middle, whom they beat in a sweep. After a quick lunch break, It's time for Akira to face the opponent he's been waiting for: Hikaru!
Jan 16, 2002
It's Kaio Middle School versus Haze Middle School. Yuki faces off against Kaio's captain, the arrogant Kishimoto while Hikaru takes on Akira for the third time. Who will win in this do-or-die Go Tournament?
Jan 23, 2002
With summertime around the corner, Hikaru and Akira find themselves traveling new paths on their journeys. Akira gives up the Kaio Go Club and decides to take the Pro Exam while Hikaru introduced to the world of Internet Go. With his newfound appreciation for online Go, Hikaru gives Sai a new outlet for playing the game he loves so much.
Jan 30, 2002
Between Hikaru's novice computer skills and Sai's strength at playing Go, they become the most unbeatable player in the world of Internet Go. From New York to the Netherlands, Sai's has players from all around the globe wondering who is this amazing player!
Feb 06, 2002
At the World Amateur Championship, the air is abuzz with interest in Sai whom some of the participants have played online at one time or another. While some think he's a pro, others feel that he might just be the ghost of famed Go master Hon'inbo Shusaku, who Sai taught many years ago. But when Akira's name shows up onscreen, Hikaru gets ready for another rematch.
Feb 13, 2002
Eager to take on Sai, Akira doesn't even bother to show up for his first pro exam match. But Sai defeats him, leaving Akira to wonder if it's Hikaru on the other side of the board. When Ms. Ichikawa tells Akira that she spotted Hikaru at an internet café, his instinct turns to intense suspicion.
Feb 20, 2002
Summer's winding down and thanks to all his internet playing with Sai, his game has gotten stronger. But there's no time to play at the internet café and with Sai's help, takes on Hikaru's grandfather so he can get the premium Go board and stones he desires.
Feb 27, 2002
After a chance meeting in a bookstore, Kishimoto, the captain of the Kaio Go Club, takes Hikaru to a Go Salon to see what kind of player he truly is. Over a game of Go, Kishimoto tells him about Akira's goal of turning pro, sparking Hikaru's interest in chasing and catching up to Akira.
Mar 06, 2002
Hikaru returns to the Go club to announce his intentions on becoming an Insei, which angers Yuki Mitani and disappoints the rest of the Haze Middle Go Club. As he breaks the news to the club, Kaga enters the room in an attempt to evade one of the teachers. Upon hearing Hikaru's new goal, Kaga forces him into a Go match that also includes Kimihiro and Yuki!
Mar 13, 2002
Even with his new-found love for the game of Go, Hikaru finds it nearly impossible to sit comfortably, let alone beat his opponent during the test. Luckily for him, he discovers that the game is not being decided on wins and losses, but on strength and is accepted as an insei. After the test, he reveals his rivalry with Akira Toya to a pair of skeptical insei, competitively friendly Waya and the contemplative Isumi.
Mar 20, 2002
Now that he's an insei, Hikaru's finding that winning is hard to come by. Starting off with six straight losses, Hikaru's at the bottom of the B-league with little hope in sight. Meanwhile, Akira has just become a pro and is gearing up for the Shinshodan Series, where newly-turned pros take on established veterans of the game.
Mar 27, 2002
As the Shinshodan Series starts up, the Oza is taken aback by Akira's seemingly easy rise to the pros. Instead of playing a simple exhibition match against the young prodigy, he's going to challenge Akira with everything he's got. Since he's never seen Akira play anyone other than himself, Hikaru can't wait to see this match, if only he can finish up his own match first!
Apr 10, 2002
Waya invites Hikaru to a study session with his teacher, Morishita-sensei. Hikaru learns about the Young Lions Tournament, where only the top 16 Insei in the A-league get to compete against newly crowned pros. Eager to face Akira once again, Hikaru vows to make it into the A-league and the Young Lions Tournament!
Apr 10, 2002
It hasn't been easy, but Hikaru's moved up the ranks and out of the B-league. Now he's taking on a tougher group of opponents, including the mistake-prone Fuku, Waya's toughest opponent. In a discussion about Internet Go with Waya, Hikaru lets his tongue slip when he reveals a bit too much about Sai.
Apr 17, 2002
Feeling a bit nostalgic, Hikaru comes back to visit to Haze Middle Go Club, where things have gone from bad to worse. Since Yuki quit, the club cannot participate in school tournaments. Now no wants Hikaru around, fearing that his presence will push Yuki away even further away from rejoining the Go Club.
Apr 24, 2002
It's time for the Young Lions Tournament, where 16 newly crowned pros take on the Top 16 Insei in the A-League. While his other fellow Insei keep falling to the pros, Isumi takes on obnoxiously boastful Mashiba, a former Insei who never ceases to brag about his life as a pro. Will Isumi knock off him off his pedestal or continue to fall victim to his endless taunts?
May 01, 2002
As the Young Lions Tournament winds down, Hikaru loses his match to Murakami 2 -Dan. Anxious to know about how the entire match progressed, Akira presses Ogata Sensei, one of the spectators at the tournament, for answers. But Ogata's got more important things on his mind, such as dethroning Kuwabara-sensei for the Hon'inbo title.
May 08, 2002
In the lobby of the Go Association building, Kadowaki, a top College player, is looking to brush up on his game before taking the Pro Exam. Enter Hikaru, who with Sai's help, teaches this amateur how the game of Go is truly played. Meanwhile, the battle for the Hon'inbo title continues as Ogata and Kuwabara trade moves, as well as words, in order to psych each other out.
May 15, 2002
The Prelims for the Pro Exams are about to start! Hikaru starts off on an unlucky streak when he draws Tsubaki, a loud and overbearing biker who uses his time to think about his moves...on the back of his motorcycle. Will Hikaru let this boorish and ill-mannered opponent intimidate him into losing?
May 22, 2002
After losing two games in a row, Hikaru's self-confidence is shaken. Does he have what it takes to make out of the prelims or will be eliminated from participating in the Pro Exam?
May 29, 2002
In the hopes of helping Hikaru get over his fear of playing adults, Waya and Isumi take him to a Go Salon to take on opponents of a more mature nature. The three of them sit down for a team game and at Waya's urging, makes a bet to clean every stone if they lose. But when Kawai, a bushy-haired cab driver, discovers that Waya, Hikaru and Isumi are all insei, he decides to face Hikaru and see how strong a player he truly is.
Jun 05, 2002
At a local festival Akira is asked to play 4 players simultaneously including Kurimoto, a boorish and rude city councilman. To make matter worse, he's been asked by the festival organizers to let Kurimoto win. Meanwhile back at the Go Salon, Kawai and Fukawa, the Go Salon owner, have given Hikaru the task of playing his opponent to a draw!
Jun 12, 2002
On the recommedation of a fellow Go player, Hikaru, Waya and Isumi try out a new Go Salon that's different from the rest. There, Hikaru's ignorance about the strength of Korean Go Players is discovered. Insulted by that fact, Su-yong, a Korean insei, challenges Hikaru.
Jun 19, 2002
After a contemptuous and intense battle, Hikaru triumphs over Su-yong, leaving his Korean opponent more determined than ever to take on Hikaru once again. At the end of the match, a face from the past lavishes praise on Hikaru, leaving Sai to feel apprehensive and unwanted.
Jun 26, 2002
It's time for the Pro Exam and Hikaru's starting off with six straight wins in a row. Can he keep his winning streak going or will his fellow insei knock him off his undefeated pedestal? Akira accepts an offer to tutor Ochi, an arrogant insei who's taking the pro exam with Hikaru.
Jul 03, 2002
As the Pro Exam continues, Hikaru learns from his fellow opponents that the road to turning pro isn't as easy as it appears to be. Meanwhile, Ochi starts to get suspicious about Akira Toya's true intentions for tutoring him.
Jul 10, 2002
Ready to take on an undefeated Isumi, Hikaru knows he's in for a tough match. But as the match progresses, it starts to look like Isumi's the one who's on the ropes. Can he beat Hikaru or will the pressure finally get to Isumi?
Jul 17, 2002
With the pressure mounting, Isumi makes a wrong move forcing him to resign and forfeit the match. As a result of how the match ended, both Isumi and Hikaru's game head downhill as they both run right into a losing streak.
Jul 24, 2002
Determined to get his game back on track, Isumi takes on Ochi with a vengeance. But Ochi is more concerned with his final opponent: Hikaru. With only three weeks left until his match with Hikaru, he seeks some assistance from a particular source: Akira Toya.
Jul 31, 2002
Now that the Pro Exam is winding down, the stronger players are beginning to distinguish themselves from the weaker ones. The gruff Tsubaki gives his Hikaru a ride on a motorcycle, as well as his dying dream of becoming a pro. Meanwhile, Akira continues to tutor Ochi on how to beat Hikaru.
Aug 07, 2002
Now that Ochi has passed the Pro Exam, there are only two spots remaining. With only two games left in the exam, Hikaru faces off against Waya. Can Waya overcome both the pressure of passing and from Morishita Sensei and defeat Hikaru?
Aug 14, 2002
As Hikaru takes on Waya to advance towards the pros, Waya notices that his opponent's game bears a interesting resemblance to Sai. Meanwhile, Ochi's confidence cause Akira Toya much worry as Ochi has yet to face Hikaru.
Aug 21, 2002
Gearing up for the match, Ochi reveals to Hikaru that he has been studying with Akira Toya in the hopes of learning how to beat him in the pro exam. Does Hikaru have what it takes to beat Ochi or will Akira look to his bespectacled pupil as his new rival?
Aug 28, 2002
It's down to the wire as to who will make it into the world of the pros. Will Hikaru upset Ochi, the newly crowned pro, or will Isumi sneak by with his four losses? As word spreads about the pro exam results throughout Haze Middle School, Hikaru eavesdrops on the Go Club and starts to feel left out.
Sep 04, 2002
Now that Hikaru's gone pro, he can't wait to play all the top pros, including Akira Toya and his father, Toya Meijin. On the flip side, Sai begins to sense that he's no longer needed by Hikaru.
Sep 11, 2002
The ever-busy Toya Meijin has finally decided to participate in the Shinshodan Series on one condition: his opponent must be Hikaru Shindo. But Sai sees this match as his only opportunity to take on Toya Meijin. Will Hikaru give up the chance of a lifetime so Sai can play in the match of a lifetime?
Sep 18, 2002
From newly-turned pros Ochi and Waya to Go-playing veterans Ogata and Kuwabaru Hon'inbo, everyone's got their eye on this match between Hikaru and Toya Meijin. But little do they know that it's really Sai playing as if he were behind by 15 points.
Sep 25, 2002
In order to better understand why the spirits of Go have kept his soul on the planet, Sai reflects upon his life during the Heian Period as well as when he met Hikaru and faced Akira Toya.
Oct 02, 2002
Feeling the need to cheer up a depressed Sai, Hikaru takes him to an Amateur Go Festival, where they expose a local merchant selling counterfeit Go merchandise and meet Atsushi Kurata, a friendly, but overconfident pro who delights at giving by signing fans for his most devoted fans.
Oct 09, 2002
All dressed up to receive his 1-dan certificate, Hikaru learns about the Oteai, a series of games that determine a player's ranking as well as who his first opponent will be...
Oct 16, 2002
Toya Meijin falls victim to a heart attack and is rushed to the hospital. Hikaru goes to visit him and discovers that he's supplementing his recuperation by playing Go on the internet. As a result, Hikaru begs Toya Meijin to play Sai on the internet which he reluctantly agrees to on one condition...
Oct 23, 2002
Now that Toya Meijin is playing Internet Go, the world is abuzz with excitements, watching a professional champion play online. But little do they know, that a challenger of exceptional strength waits in the shadows...
Oct 30, 2002
The wait is over! Sai and Toya Meijin face off in a match that has the entire world glued to their computer screens. Who will triumph and discover the Divine Move?
Nov 06, 2002
With the Sai finally facing Toya Meijin, the entire world of Go sit on the edge of their seat. Who will triumph in this battle of epic proportions?
Nov 13, 2002
Now that the match has ended, Hikaru tries to talk Toya Meijin out of his fateful decision. He offers Toya Meijin a rematch with Sai, but Sai's time seems to be running out.
Nov 20, 2002
After running into Kurata 6-Dan at Ramen Shop, Hikaru challenges him to game of Go. But when they discover they both have white stones, Kurata shows Hikaru a fresh new way of playing Go.
Nov 27, 2002
Fullfilling his promise to Hikaru, Koyo Toya resigns from playing Go professionally, sending shockwaves throughout the world. Meanwhile, Hikaru gets ready for his first match as a pro against a 3-dan player!
Dec 04, 2002
Hikaru gets invited to a Go seminar and gets an unavoidable request from Ogata to play Sai, who senses that his time with Hikaru is rapidly coming to an end.
Dec 11, 2002
The time has come for Sai to leave has come, leaving Hikaru angry and frustrated. He goes back to his Grandfather's attic and discovers that the Blood-stained Go board, where Sai's spirit once resided, is now clean. In his quest to find Sai, Hikaru takes off for Innoshima, where Sai first appeared to Torajiro, the young man who later became the great Hon'inbo Shusaku.
Dec 18, 2002
While in Innoshima, Mr. Kawai stumbles into a Go Salon where, as a result of a misunderstanding, he finds himself owing a lot of money to Shuhei, a formidable Go player who is enormous both in size and talent. But when this top amateur recognizes Hikaru from Go Weekly, he decides to take on this reluctant neophyte pro.
Dec 25, 2002
Hikaru goes through old game records to find past matches with the great Hon'inbo Shusaku. While going through them, he becomes engulfed in guilt over not playing enough games with Sai and his subsequent disappearance.
Jan 08, 2003
In this bonus flashback episode, Hikaru and Sai encounter an antiques dealer who sells counterfeit heirlooms he claims are from the distant past. But when a young girl finds her grandfather's stolen bowl in his shop. It's up to Hikaru and Sai to make sure that bowl is returned to its rightful owner.
Jan 15, 2003
In order to rediscover his game, Isumi goes to China where he meets a young, impulsive player who bares a striking resemblance to a friend and fellow former insei.
Jan 22, 2003
Back before Hikaru Shindo met Akira Toya, a young Children's Go champion pays Akira a visit to the Go Salon in order to challenge him. Meanwhile, Akira's bursting with delight over his father, Toya Meijin,
Jan 29, 2003
Still in China, Isumi decides to stay and to improve his game and boost his confidence. With the help of his new friend Yang Hai, he challenges the bratty Le Ping to a rematch. Meanwhile, Asumi runs into Hikaru, asking the questions that on everyone's mind "Why isn't he playing?"
Feb 05, 2003
With Hikaru giving up on Go, everyone is worried, including his mother, who vents her concerns to his teacher. From the aggressive Mr. Tsubaki to the easily excitable Mr. Kawai, everyone is angry and confused over Hikaru's decision to forfeit his matches and quit the game.
Mar 12, 2003
Isumi returns to Japan a stronger and more focused player. He soons discovers what everyone else already knows: Hikaru Shindo is losing his games by default. In an attempt to solve this mystery, Isumi starts to investigate and figure out what is going on with Hikaru.
Feb 19, 2003
Isumi finally tracks down Hikaru and pleads with him to play one game with him. Hikaru, fearful that if he plays Sai will not return, reluctantly agrees. Will Hikaru be able to recapture his love for the game?
Feb 26, 2003
Hikaru's back to his old self and ready to move up the rankings of professional Go. First up is Murakami, a pro who previously defeated Hikaru in the Young Lions Tournament. Meanwhile, things are changing at the Haze Go Club as Yuki, Akari and the rest of the team contemplate about their futures.
Mar 05, 2003
Now that Hikaru's playing again, he's drawn the attention of Go Players throughout Tokyo, as well as the readers and writers of Go Weekly. Meanwhile, the world of Go is changing as a new wave of younger players are beginning to dethrone the veterans of the game.
Mar 12, 2003
The match-ups for the Meijin Qualifiers is out and it's Hikaru vs. Akira in the first round. With the pressure of the match brimming inside of Hikaru, he invites Akari to play some Go.
Mar 19, 2003
The match everyone has been waiting for has finally begun! With every move, the game builds with a fevered intensity. As Akira begins to recollect on how Hikaru rose from Insei to pro, he discovers Hikaru's secret by witnessing one of his moves.
Mar 26, 2003
As they break for lunch, Akira confronts Hikaru on the fact that he has discovered that Sai is within him. After the game, Hikaru goes home and goes to sleep. In his dream, he sees Sai once more and tells him everything that has happen since he left, including that he and Akira have agreed to play each other on a regular basis at the Go Salon.
About
Hikaru no Go (also know as Hikaru no go) Season 1 (2001) is released on Oct 10, 2001. Watch Hikaru no Go online - the Japanese Animation TV series from Japan. Hikaru no Go is directed by Kei Imabayashi,Rob Bakewell,Noriyuki Abe,Jun Kamiya and created by Yumi Hotta with Tomoko Kawakami and Susumu Chiba. Hikaru no Go is available online on Hulu and Apple TV.